Implementing Coroutine Support in C++26 with Visual Studio 2026
C++26 introduces enhanced coroutine support, which can simplify asynchronous programming and improve performance by reducing the overhead of traditional threading. Coroutines allow functions to pause execution and resume later, making them ideal for tasks like I/O operations, event handling, and more. This tutorial will guide you through setting up a C++26 project in Visual Studio 2026 to leverage coroutine capabilities effectively.
Prerequisites
To follow along with this tutorial, ensure you have the following installed on your system:
-
Visual Studio 2026: You need the latest version of Visual Studio that supports C++26 features. Download and install it from the Visual Studio website.
-
C++ Desktop Development Workload: Ensure that during the installation of Visual Studio, you select the "Desktop development with C++" workload.
-
CMake: Required for building C++ projects. You can install it using the following command:
# On Windows with Chocolatey choco install cmake # On Linux sudo apt-get install cmake # On macOS with Homebrew brew install cmake -
Git: For version control and to clone any repositories. Install it using:
# On Windows with Chocolatey choco install git # On Linux sudo apt-get install git # On macOS with Homebrew brew install git
Project Structure
To keep our project organized, we'll use the following directory structure:
CppCoroutines/
├── build/
├── src/
│ ├── main.cpp
│ └── CMakeLists.txt
└── README.md
Step 1: Setting Up the Project
First, create the project directory and necessary files:
-
Open a terminal or command prompt.
-
Create the project root directory and navigate into it:
mkdir CppCoroutines cd CppCoroutines -
Create the
srcdirectory for source files and abuilddirectory for output files:mkdir src build -
Create a basic
CMakeLists.txtfile in thesrcdirectory:touch src/CMakeLists.txt -
Create a
main.cppfile in thesrcdirectory:touch src/main.cpp
Step 2: Configuring CMake
Edit the CMakeLists.txt file to set up the project:
# src/CMakeLists.txt
cmake_minimum_required(VERSION 3.26)
project(CppCoroutines)
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_executable(CppCoroutines main.cpp)
This CMake configuration specifies that the project requires at least CMake version 3.26 and sets the C++ standard to C++26. It also defines an executable target named CppCoroutines using the main.cpp source file.
Step 3: Writing a Simple Coroutine
Now, let's implement a simple coroutine in main.cpp:
// src/main.cpp
#include <iostream>
#include <coroutine>
struct SimpleCoroutine {
struct promise_type {
SimpleCoroutine get_return_object() {
return SimpleCoroutine{std::coroutine_handle<promise_type>::from_promise(*this)};
}
std::suspend_never initial_suspend() { return {}; }
std::suspend_never final_suspend() noexcept { return {}; }
void return_void() {}
void unhandled_exception() { std::terminate(); }
};
std::coroutine_handle<promise_type> handle;
SimpleCoroutine(std::coroutine_handle<promise_type> h) : handle(h) {}
~SimpleCoroutine() { handle.destroy(); }
};
SimpleCoroutine simple_coroutine() {
std::cout << "Hello from coroutine!" << std::endl;
co_return;
}
int main() {
auto coroutine = simple_coroutine();
coroutine.handle.resume();
return 0;
}
Explanation
- Coroutine Structure: The
SimpleCoroutinestruct contains apromise_typewhich defines how the coroutine behaves. It includes methods for handling initial and final suspension, returning values, and handling exceptions. - Coroutine Function:
simple_coroutineis a function that uses theco_returnkeyword to indicate a coroutine. It simply prints a message when executed. - Main Function: In
main, we create and resume the coroutine. This triggers the execution of the coroutine body, printing "Hello from coroutine!" to the console.
In the next steps, we will build and run this project to see coroutines in action.
Step 4: Building and Running the Project
With our coroutine setup complete, it's time to build and run the project to see it in action.
-
Navigate to the Build Directory: Open a terminal and ensure you are in the project root directory (
CppCoroutines), then move into thebuilddirectory:cd build -
Configure the Project with CMake: Run CMake to configure the project. This will generate the necessary build files:
cmake ../src -
Build the Project: Use the generated build files to compile the project:
cmake --build . -
Run the Executable: After a successful build, execute the program:
./CppCoroutinesYou should see the following output:
Hello from coroutine!
Step 5: Enhancing the Coroutine
Let's extend our coroutine to perform a simple asynchronous task using std::suspend_always to simulate an asynchronous operation.
Edit main.cpp:
// src/main.cpp
#include <iostream>
#include <coroutine>
struct SimpleCoroutine {
struct promise_type {
SimpleCoroutine get_return_object() {
return SimpleCoroutine{std::coroutine_handle<promise_type>::from_promise(*this)};
}
std::suspend_always initial_suspend() { return {}; }
std::suspend_always final_suspend() noexcept { return {}; }
void return_void() {}
void unhandled_exception() { std::terminate(); }
};
std::coroutine_handle<promise_type> handle;
SimpleCoroutine(std::coroutine_handle<promise_type> h) : handle(h) {}
~SimpleCoroutine() { handle.destroy(); }
};
SimpleCoroutine simple_coroutine() {
std::cout << "Starting coroutine..." << std::endl;
co_await std::suspend_always{};
std::cout << "Resuming coroutine..." << std::endl;
co_return;
}
int main() {
auto coroutine = simple_coroutine();
std::cout << "Before resuming coroutine." << std::endl;
coroutine.handle.resume();
std::cout << "After resuming coroutine." << std::endl;
coroutine.handle.resume();
return 0;
}
Explanation
- Suspension Points: The coroutine now uses
std::suspend_alwaysfor both initial and final suspension points, allowing it to pause execution and be resumed. - Coroutine Execution: The
simple_coroutinefunction prints messages before and after suspension, demonstrating the pause and resume flow.
Complete Working Example
Here's the complete set of files for the project:
CMakeLists.txt
# src/CMakeLists.txt
cmake_minimum_required(VERSION 3.26)
project(CppCoroutines)
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
add_executable(CppCoroutines main.cpp)
main.cpp
// src/main.cpp
#include <iostream>
#include <coroutine>
struct SimpleCoroutine {
struct promise_type {
SimpleCoroutine get_return_object() {
return SimpleCoroutine{std::coroutine_handle<promise_type>::from_promise(*this)};
}
std::suspend_always initial_suspend() { return {}; }
std::suspend_always final_suspend() noexcept { return {}; }
void return_void() {}
void unhandled_exception() { std::terminate(); }
};
std::coroutine_handle<promise_type> handle;
SimpleCoroutine(std::coroutine_handle<promise_type> h) : handle(h) {}
~SimpleCoroutine() { handle.destroy(); }
};
SimpleCoroutine simple_coroutine() {
std::cout << "Starting coroutine..." << std::endl;
co_await std::suspend_always{};
std::cout << "Resuming coroutine..." << std::endl;
co_return;
}
int main() {
auto coroutine = simple_coroutine();
std::cout << "Before resuming coroutine." << std::endl;
coroutine.handle.resume();
std::cout << "After resuming coroutine." << std::endl;
coroutine.handle.resume();
return 0;
}
Common Errors and Fixes
-
CMake Version Error: If you encounter an error about the CMake version, ensure you have at least version 3.26 installed. Upgrade if necessary.
# Upgrade CMake choco upgrade cmake # Windows brew upgrade cmake # macOS sudo apt-get upgrade cmake # Linux -
Coroutine Header Not Found: If the
<coroutine>header is missing, verify that your compiler supports C++26. Update your compiler if needed. -
Unhandled Exception: Ensure that your coroutine properly handles exceptions. Use
unhandled_exception()in thepromise_typeto handle unexpected errors.
Conclusion
This tutorial covered setting up a C++26 project with coroutine support in Visual Studio 2026. We implemented a simple coroutine, demonstrated its pause and resume capabilities, and addressed common errors. Coroutines are a powerful feature for managing asynchronous tasks in C++26, providing a more efficient and readable approach than traditional threading.